{"id":6632,"date":"2019-05-31T10:39:03","date_gmt":"2019-05-31T08:39:03","guid":{"rendered":"https:\/\/www.ftf.or.at\/?p=6632"},"modified":"2019-05-31T10:39:03","modified_gmt":"2019-05-31T08:39:03","slug":"review-why-ai-is-shaping-our-games-videoslides","status":"publish","type":"post","link":"https:\/\/www.ftf.or.at\/?p=6632","title":{"rendered":"Review: Why AI is shaping our games [Video][Slides]"},"content":{"rendered":"<p>The review of the TEWI colloquium of\u00a0<strong>Dr. Johanna Pirker<\/strong><strong>\u00a0<\/strong>from\u00a0<a href=\"https:\/\/www.ftf.or.at\/2019\/04\/why-ai-is-shaping-our-games\/\">May 16, 2019<\/a>\u00a0comprises the\u00a0<a href=\"https:\/\/www.aau.at\/blog\/ftf-johanna-pirker\/\">video<\/a>\u00a0and slides (below):<\/p>\n<p><iframe loading=\"lazy\" title=\"Why AI is shaping our games\" src=\"https:\/\/www.slideshare.net\/slideshow\/embed_code\/key\/Lzkjqo40rB5Sx4\" width=\"427\" height=\"356\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" style=\"border:1px solid #CCC; border-width:1px; margin-bottom:5px; max-width: 100%;\" allowfullscreen> <\/iframe> <\/p>\n<div style=\"margin-bottom:5px\"> <strong> <a href=\"https:\/\/www.slideshare.net\/slideshow\/why-ai-is-shaping-our-games\/148405418\" title=\"Why AI is shaping our games\" target=\"_blank\">Why AI is shaping our games<\/a> <\/strong> from <strong><a href=\"https:\/\/www.slideshare.net\/foerderverein\" target=\"_blank\">F\u00f6rderverein Technische Fakult\u00e4t<\/a><\/strong> <\/div>\n<p><strong>Abstract:<br \/>\n<\/strong><\/p>\n<p>AI is used to create parts of our games. It provides intelligent enemy behavior, techniques such as pathfinding or can be used to generate in-game content procedurally. AI can also play our games. The idea to train computers to beat humans in game-like environments such as Jeopardy!, Chess, or soccer is not a new one. But can AI also design our games? The role of Artificial Intelligence in the game development process is constantly expanding. In this talk, Dr. Pirker will talk about the importance of AI in the past, the present, and especially the future of game development.<\/p>\n<p><strong>Bio:<\/strong><\/p>\n<p><a href=\"https:\/\/www.ftf.or.at\/wp-content\/uploads\/2019\/04\/Johanna_Pirker.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6596 alignright\" src=\"https:\/\/www.ftf.or.at\/wp-content\/uploads\/2019\/04\/Johanna_Pirker.jpg\" alt=\"\" width=\"120\" height=\"160\" \/><\/a>Dr. Johanna Pirker is researcher at the Institute of Interactive Systems and Data Science at Graz University of Technology (TUG). She finished her Master\u2019s Thesis during a research visit at Massachusetts Institute of Technology (MIT) working on collaborative virtual world environments. In 2017, she finished her doctoral dissertation in computer science on motivational environments under the supervision of Christian G\u00fctl (TUG) and John Belcher (MIT). She specialized in games and environments that engage users to learn, train, and work together through motivating tasks. She has long-lasting experience in game design and development, as well as virtual world development and has worked in the video game industry at Electronic Arts. Her research interests include AI, data analysis, immersive environments (VR), games research, gamification strategies, HCI, e-learning, CSE, and IR. She has authored and presented numerous publications in her field and lectured at universities such as Harvard, Berlin Humboldt Universit\u00e4t, or the University of G\u00f6ttingen. Johanna was listed on the Forbes 30 Under 30 list of science professionals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The review of the TEWI colloquium of\u00a0Dr. Johanna Pirker\u00a0from\u00a0May 16, 2019\u00a0comprises the\u00a0video\u00a0and slides (below): Why AI is shaping our games from F\u00f6rderverein Technische Fakult\u00e4t Abstract: AI is used to create parts of our games. It provides intelligent enemy behavior, techniques &hellip; <a href=\"https:\/\/www.ftf.or.at\/?p=6632\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-6632","post","type-post","status-publish","format-standard","hentry","category-tewi-kolloquium"],"_links":{"self":[{"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/posts\/6632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6632"}],"version-history":[{"count":2,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/posts\/6632\/revisions"}],"predecessor-version":[{"id":6634,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=\/wp\/v2\/posts\/6632\/revisions\/6634"}],"wp:attachment":[{"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6632"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6632"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ftf.or.at\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}