Special Guest Talk & Workshop

Thursday, April 16, 2026 | 11:45 a.m. | HS 10 (Mensa Building) | University of Klagenfurt

from  11.45 a.m. to 01.00 p.m., we kindly invite you to join us in HS 10 (Mensa building) for a very special guest talk.

The guest talk will continue in a special guest workshop, beginning at 02.00 p.m. and ending at around 06.30 p.m. at the Game Lab (B12a.2.2.1)

Flavia Mazzanti and Manuel Bonell | co-founders of Immerea

 

Talk: “Interdisciplinary Approaches in Artistic Practices”

Interactive media and experimental games increasingly emerge at the intersection of creative practice and technological development. As media artists and VR developers, our work is shaped by interdisciplinary collaborations that combine and experiment with elements from animation films, art installations, spatial environments, and immersive technologies. This talk presents our creative practice and reflects on interdisciplinary approaches and possibilities for artistic projects.

The speakers: Flavia Mazzanti and Manuel Bonell from Immerea (Immerea.com)

Flavia Mazzanti and Manuel Bonell are co-founders of Immerea, a Vienna-based indie studio dedicated to VR games and interactive installations. Their interdisciplinary practice explores new modes of perception and interaction in virtual and hybrid spaces, with a strong focus on artistic quality and level of experimentation Their work has been exhibited internationally at institutions and festivals including Ars Electronica (Linz), DIG Shibuya (Tokyo), KunstHaus Wien (Vienna), Kunsthaus Graz, FILE Festival (São Paulo), MESH Festival (Basel), DA Z – Digital Arts Festival Zurich, and ADAF – Athens Digital Arts Festival. Alongside their studio practice, they are both active as university lecturers, speakers, and co-organizers of XR Austria, Austria’s largest community for immersive technologies.

 

Workshop: “Aesthetics of Play: Visual Languages and their Influence in Video Games”

The workshop explores how aesthetics shape the identity, atmosphere, and narrative potential of video games. Through collaborative experimentation and visual research, participants will engage with references from games and art to develop their own aesthetic approaches. Starting from a shared scenario, the workshop opens a space to explore how visual choices can unfold into different worlds, narratives, and player experiences.

 

(picture: https://www.immerea.com/)

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